Dungeons & Dragons Video Games Codexery

Dungeon (video game)

Early role-playing game with line-of-sight graphics.

Dungeon (video game)

Wikipedia / Wikimedia Commons

Dungeon is one of the earliest role-playing video games, created by Don Daglow while he was a student at Claremont University Center (later renamed Claremont Graduate University). Written in either 1975 or 1976, it was an unlicensed adaptation of the tabletop role-playing game Dungeons & Dragons, running on PDP-10 mainframe computers manufactured by Digital Equipment Corporation. The game is notable for being the first to employ line-of-sight graphics displays, using top-down dungeon maps that showed only the portions of the playfield the party had seen.

Developer
Don Daglow
Year written
1975 or 1976
Platform
PDP-10 mainframe
Genre
Role-playing video game
Based on
Dungeons & Dragons (unlicensed)
Notable feature
First game with line-of-sight graphics displays

Lore & Background

Dungeon was written by Don Daglow, then a student at Claremont University Center, in either 1975 or 1976. It was an unlicensed implementation of the new tabletop role-playing game Dungeons & Dragons, describing the movements of a multi-player party through a monster-inhabited dungeon. Players chose actions in combat and where to move each character, making the game very slow by modern standards. Characters earned experience points and gained skills as their level grew, reflecting most basic tenets of D&D.

Reader's Guide

Dungeon holds significance as one of the earliest role-playing video games and the first to incorporate line-of-sight graphics displays. Its use of top-down dungeon maps that revealed only areas the party had seen, including effects for light, darkness, and infravision abilities of different races, was a pioneering advancement. This was made possible by the mid-1970s switch to CRT screens, which could refresh text in seconds rather than the minute or more required by earlier Teletype machines. Although widely available via DECUS, Dungeon was adopted by fewer universities than Daglow's earlier Star Trek game, primarily because it required 36K of system RAM versus 32K for Star Trek, exceeding the 32K limit many schools set on games. Some campuses had even reduced limits to 16K. The game's legacy is also complicated by a later (ca. 1980) DECUS-distributed game also named Dungeon, which was actually a version of Zork, and a separate 1975 PLATO game called Dungeon by John Daleske, Gary Fritz, Jan Good, Bill Gammel, and Mark Nakada.

Did You Know?

Frequently Asked Questions

Who created Dungeon (video game) and when?

Don Daglow wrote the game in 1975 or 1976 while he was a student at Claremont University Center, which later became Claremont Graduate University.

What platform did Dungeon (video game) run on?

It was built for PDP-10 mainframe computers made by Digital Equipment Corporation, meaning it was a large institutional machine rather than a personal computer.

What is Dungeon (video game)'s most notable technical feature?

It is credited as the first video game to use line-of-sight graphics displays, rendering top-down dungeon maps that revealed only the areas the player's party had actually explored.

Is Dungeon (video game) an official Dungeons & Dragons product?

No; it was an unlicensed adaptation of the tabletop RPG, created independently by Daglow without any authorization from the D&D publishers.

Why does Dungeon (video game) matter in gaming history?

As one of the earliest role-playing video games ever made, it demonstrated that tabletop RPG mechanics could be translated into an interactive digital format and introduced the fog-of-war mapping concept that would influence countless later dungeon crawlers.

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