Dungeons & Dragons Video Games Codexery

Dungeons & Dragons: Shadow over Mystara

Capcom's 1996 arcade beat 'em up sequel with RPG elements.

Dungeons & Dragons: Shadow over Mystara is a 1996 beat 'em up game developed and published by Capcom for arcades. It is a sequel to Dungeons & Dragons: Tower of Doom and is set in the Dungeons & Dragons campaign setting of Mystara. The game combines side-scrolling beat 'em up gameplay with role-playing video game elements, including gear equipping, experience-based spell acquisition, and multiple endings, contributing to a cult following.

Developer
Capcom
Publisher
Capcom
Release Year
1996
Platform
Arcade
Genre
Beat 'em up
Sequel To
Dungeons & Dragons: Tower of Doom
Setting
Mystara

Lore & Background

Shadow over Mystara adds a Thief and a Magic-User to the four heroes from its predecessor, and allows two players to choose the same character via two sprite versions, effectively offering 12 characters. The game uses a four-button control scheme with special moves executed via joystick and button combinations similar to Street Fighter. It employs a Vancian magic system where spells are limited per use and recharged via scrolls or after boss fights.

Reader's Guide

The game features a wide array of weapons, armor, and hidden items, many unknown to average players, along with forking paths and multiple endings, giving it high replayability. It was one of the last 2-D arcade side-scrollers by Capcom, followed only by Battle Circuit in 1997. Home releases include the 1999 Sega Saturn compilation Dungeons & Dragons Collection and the 2013 digital release Dungeons & Dragons: Chronicles of Mystara on Nintendo eShop, PlayStation Network, Xbox Live Arcade, and Steam.

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