Dungeons & Dragons: Heroes
Four reincarnated heroes battle the wizard Kaedin in a hack-and-slash adventure.
Wikipedia / Wikimedia Commons
Dungeons & Dragons: Heroes, a hack and slash title with RPG elements, was released exclusively for the Xbox in 2003. Atari Interactive Hunt Valley Studio handled development, with Atari, Inc. publishing. The story follows four reincarnated heroes resurrected to once again face their old enemy, the wizard Kaedin. The game supports solo play or cooperative sessions for up to four players.
Players choose from four character classes: a dwarf cleric, an elf wizard, a halfling rogue, and a human fighter. Anyone can join or leave a game at any time, and the party can include characters of different levels. When a character gains a level, the player can postpone assigning new points and skills until after combat ends. Four difficulty settings are available: easy, normal, hard, and nightmare, with nightmare only unlocked after beating the game on hard. The game draws on the Dungeons & Dragons Monster Manuals for its creatures, featuring red dragons, yuan-tis, and fire giants.
The plot begins 150 years before the game’s present. The wizard Kaedin opened four portals to different planes, using their power to create four Planar Gems. He then made a fifth Gem to control them and entrusted it to a beholder, which still guards it. Kaedin grew powerful and evil, conquering towns. The Kingdom of Baele called for heroes, and four answered—the player characters. They killed Kaedin in his castle, but his dying spell killed them too. The Gems were banished to their planes, and Castle Baele was built over the portals. Kaedin’s body was thrown into an unmarked grave.
A century and a half later, evil clerics tried to channel Kaedin’s power, but he revived and killed them. Good clerics then resurrected the four heroes to stop him again. The heroes fight through crypts, defeating a bulette, then move into swamps where a shadowy rogue gives them information. They enter Castle Baele, meet shopkeeper Rik, and learn they need the Planar Gems but must first obtain keys. They speak with Lidda, a halfling rogue from the Player’s Handbook, at the Dragon’s Tankard. She gives them a key to the Great Hall after they kill trolls in the marketplace. After clearing the Great Hall, Rik tells them to collect four scepters to open portals to the first plane. They clear the Treasury, Barracks, Church of Pelor, and Dungeons, then return with the scepters.
The heroes kill the beholder guarding the G
- Developer
- Atari Interactive Hunt Valley Studio
- Publisher
- Atari, Inc.
- Platform
- Xbox
- Release Date
- September 16, 2003 (North America)
- Genre
- Hack and slash with RPG elements
- Players
- 1–4 (local co-op)
Lore & Background
One hundred and fifty years before the game's present, the wizard Kaedin opened four portals to different planes, creating Planar Gems from their power. He made a fifth Gem to control them, guarded by a beholder. Kaedin conquered towns until four heroes killed him, but his final spell killed them as well. The Gems were banished, and Castle Baele was built over the portals. One hundred and fifty years later, evil clerics revived Kaedin, who killed them. Good clerics then resurrected the four heroes to stop him again.
Reader's Guide
Dungeons & Dragons: Heroes is notable as an Xbox-exclusive action RPG that adapts the Dungeons & Dragons license into a cooperative hack-and-slash experience. The game allows up to four players to control a dwarf cleric, elf wizard, halfling rogue, or human fighter, with the ability to join or quit at any time. Its four difficulty levels include a nightmare mode unlocked after completing hard. The plot involves collecting four Planar Gems from elemental planes, with a twist that the shopkeeper Rik is actually Kaedin. Reception was mixed: GameSpot rated it 6.6/10, comparing it to Baldur's Gate: Dark Alliance, while GameSpy called it a 'pretty good choice for mindless arcade hacking.' It holds a 74% aggregate on GameRankings. The game's development saw cancellations of planned PlayStation 2 and GameCube versions, making it an Xbox exclusive.
Did You Know?
- The game was originally announced as a multi-platform title for PlayStation 2, GameCube, and Xbox before the other versions were cancelled.
- The halfling rogue character Lidda is featured in the Dungeons & Dragons Player's Handbook.
- The game includes four difficulty levels: easy, normal, hard, and nightmare, with nightmare only available after completing hard.
- The shopkeeper Rik is revealed to be the wizard Kaedin in disguise.
Frequently Asked Questions
What is Dungeons & Dragons: Heroes?
It is a 2003 hack-and-slash action game with light RPG mechanics, developed by Atari's Hunt Valley Studio and published by Atari, Inc. The title was built exclusively for the Xbox and never appeared on any other console or PC.
What character classes can you play in Dungeons & Dragons: Heroes?
The game offers four fixed archetypes: a dwarf cleric, an elf wizard, a halfling rogue, and a human fighter. You select one of these at the start and carry that character through the entire campaign.
What is the story of Dungeons & Dragons: Heroes about?
Four heroes who were once slain have been resurrected from the afterlife to confront their old nemesis, the wizard Kaedin. The campaign is a straightforward push through his domain, culminating in a final confrontation to put an end to his threat.
Can you play Dungeons & Dragons: Heroes with friends?
Yes—the game supports local co-op for up to four players on a single Xbox. Any player can drop in or out at any point, and the party is free to mix and match different character classes.
When and where was Dungeons & Dragons: Heroes released?
The game launched exclusively for the Xbox in North America on September 16, 2003. It never received a port to PC, PlayStation, or any other platform.
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