Dungeons & Dragons Video Games Codexery

Dungeons & Dragons: Order of the Griffon

A tactical RPG for TurboGrafx-16 set in Mystara's Karameikos.

Order of the Griffon is a tactical role-playing game for the TurboGrafx-16, created by Westwood Associates and adapted from the tabletop Dungeons & Dragons. Its story unfolds in the nation of Karameikos, part of D&D's Mystara setting.

The game’s turn-based combat resembles the Gold Box series, such as *Pool of Radiance*, but it uses the BECMI ruleset rather than AD&D. Players pick four pre-generated characters from seven classes—fighter, dwarf, mage, thief, halfling, cleric, and elf—with three variations per class, each offering distinct strengths and weaknesses. Characters begin at level 1 and can reach level 8. The perspective shifts between a first-person view in cities and dungeons, similar to *Eye of the Beholder*, and a bird’s-eye view for the overland map and battles.

Several powerful magic items appear. The Four Stones (ruby, onyx, death gem, and diamond) let the user turn living victims into undead. The Staff of Life grants access to Koriszegy Crypt. The Chalice neutralizes the poison that nearly kills Duke Stefan. The Staff of Halav is the only weapon capable of slaying the Vampire Koriszegy.

The plot begins when Lord Korrigan, ruler of Radlebb Keep, hires a party to investigate rumors of vampires, lycanthropes, and undead. The adventurers soon uncover assassination plots against Karameikan leaders, a conspiracy to turn innocents into undead, and prophecies of an ancient vampire’s return. They travel to three cities—Specularum, Radlebb Keep, and Kelvin—along with ruined sites, keeps, caves, and forests, seeking the four stones and trying to stop the Vampire Koriszegy from raising an undead army. The game ends with a final confrontation against the vampire.

Competing factions drive the story. The Order of the Griffon is an honorable society of paladins, knights, and fighters with branches across Karameikos. The Iron Ring is a criminal network of bandits, cutthroats, and lycanthropes hired by Koriszegy to carry out assassinations and kidnappings of political leaders; its main base hides deep in the Karameikan forests. An evil wolf pack, led by the sentient dire wolf Collum, is also hired by Koriszegy to deliver the Staff of Life to the Iron Ring after the pack eliminates the rival Dosmo pack. The party joins the Order of the Griffon after defeating Collum and retrieving the Staff of Life.

Andrew Schultz of Honest Gamers noted: "OotG is unambitio

Developer
Westwood Associates
Platform
TurboGrafx-16
Genre
Tactical role-playing game
Setting
Karameikos, Mystara (Dungeons & Dragons)
Ruleset
D&D BECMI rules
Max Level
8th level

Lore & Background

Order of the Griffon uses a turn-based combat engine similar to that of the Gold Box games, such as Pool of Radiance, but utilizes the D&D BECMI rules instead of the AD&D rules. Players select four pre-generated characters from classes including fighter, dwarf, mage, thief, halfling, cleric, and elf, with three character options per class offering different strengths and weaknesses. Characters start at 1st level and can achieve a maximum of 8th level. The game uses a first-person perspective in cities and dungeons, and a bird's eye view for the overland map and combat encounters.

The plot involves Lord Korrigan, ruler of Radlebb Keep, commissioning a party of adventurers to investigate rumors of vampires, lycanthropes, and undead. The party uncovers assassination plots, a conspiracy to turn people into undead, and the return of the ancient Vampire Koriszegy. The party travels to three cities—Specularum, Radlebb Keep, and Kelvin—and various ruined sites to recover four stones (ruby, onyx, death gem, and diamond) to prevent Koriszegy from amassing an undead army. The game includes factions such as the Order of the Griffon (an honorable society of paladins, knights, and fighters) and the Iron Ring (a criminal organization of bandits, cut-throats, and lycanthropes hired by Koriszegy). The party joins the Order of the Griffon after defeating the sentient dire wolf Collum and retrieving the Staff of Life.

Reader's Guide

Order of the Griffon represents a notable entry in the early era of computer role-playing games, particularly as a console adaptation of Dungeons & Dragons that diverged from the more common AD&D ruleset by using the BECMI rules. Its turn-based combat engine, inspired by the Gold Box series, and its first-person dungeon exploration reminiscent of Eye of the Beholder, made it a hybrid that appealed to fans of both styles. The game's plot, involving vampire conspiracies and the recovery of magical stones, is typical of the period but is supported by a variety of factions and magic items, such as the Staff of Halav and the Four Stones. Reception, as noted by Andrew Schultz from Honest Gamers, suggests that while the game is unambitious and imperfect, it shines when it breaks from the AD&D formula. Its legacy is tied to Westwood Associates' other D&D title, Warriors of the Eternal Sun, and it remains a curiosity for collectors of TurboGrafx-16 RPGs.

Did You Know?

Frequently Asked Questions

What is Dungeons & Dragons: Order of the Griffon?

It is a turn-based tactical RPG built for the TurboGrafx-16 console, developed by Westwood Associates from the tabletop Dungeons & Dragons system. The adventure is set in the nation of Karameikos within the Mystara campaign setting.

Which D&D ruleset does Order of the Griffon use?

The game follows the BECMI edition of Dungeons & Dragons rather than the Advanced Dungeons & Dragons system that powered the Gold Box series. Character mechanics and progression therefore follow the simpler Basic through Immortal framework.

How does combat work in Order of the Griffon?

Battles play out on a grid in a turn-based tactical style closely reminiscent of Pool of Radiance, with players issuing sequential commands for each party member. Outcomes are governed by the BECMI rules for attacks, spells, and special abilities.

What classes and characters can you play in Order of the Griffon?

You assemble a party of four from seven classes—fighter, dwarf, mage, thief, halfling, cleric, and elf—each offering three pre-generated variants with unique strengths and weaknesses. Every character begins at level 1 and can be advanced up to a cap of 8th level.

Why is Order of the Griffon notable among D&D video games?

It is one of the rare D&D adaptations built on the BECMI ruleset instead of AD&D, giving it a distinct mechanical identity separate from the Gold Box lineage. As a TurboGrafx-16 exclusive from Westwood Associates, it also represents a comparatively uncommon console entry in the franchise's early video-game catalog.

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