Dungeons & Dragons Video Games Codexery

The Temple of Elemental Evil (video game)

A faithful adaptation of D&D 3.5e rules in a turn-based RPG.

The Temple of Elemental Evil, a 2003 role-playing video game, was developed by Troika Games and published by Atari. It adapts the classic Dungeons & Dragons adventure of the same name, employing the 3.5 edition rules. This title stands as the sole computer role-playing game set in the Greyhawk campaign setting and was the first video game to incorporate the 3.5 edition rule set.

Released in autumn 2003, the game faced criticism for stability issues and bugs. However, its turn-based tactical combat received widespread praise, often regarded as the most faithful digital representation of the then-current 3.5e tabletop rules.

Players control a party of up to five characters, either custom-made through a 13-step process (with an option for automated assistance) or chosen from pre-made options. All party members must remain within one step of a shared alignment. Up to three non-player character followers can join, and any character may have a familiar or animal companion if their class allows. Each character has a detailed information screen with five tabs—inventory, skills, feats, spells, and abilities—for managing equipment, spell configurations, and attributes. This screen also appears during bartering or looting, but clicking outside the inventory tab ends the interaction. Small character portraits at the screen’s bottom display health bars and status icons for conditions like level drain, blessings, or paralysis.

Control is handled through radial menus. Right-clicking a selected character opens a circular menu; hovering over wedges reveals further options like spells, actions, or items. The main radial menu, encircling the character’s portrait, contains up to six sections based on class abilities, with actions color-coded by type. Skills are used by selecting them from the radial menu—for example, picking a pocket requires choosing Sleight of Hand, then clicking the victim. Dialog skills like Intimidate appear as options with icons during conversations. Skills improve each level based on class and Intelligence.

Combat is turn-based, with characters acting in order of initiative. Each turn allows a move action and a standard action; full-round actions consume both, while free and no actions take negligible time (the latter requiring special circumstances). Players can choose special attacks, spells, or specific combat methods such as defensive casting, no

Developer
Troika Games
Publisher
Atari
Release Year
2003
Genre
Role-playing video game
Platform
PC
Based On
Dungeons & Dragons 3.5 edition rules
Setting
Greyhawk campaign setting

Lore & Background

The game focuses on a party of up to five player-controlled characters, created by the player or chosen from pre-made options, all within one step of a party alignment. Characters are managed through a detailed screen with tabs for inventory, skills, feats, spells, and abilities. Combat is turn-based, with characters acting individually based on initiative, and includes actions such as free, move, standard, full-round, and no actions. Hit points are semi-random, and characters can become staggered, unconscious, or die at -10 hit points. The game implements most 3.5 edition rules, with some simplifications and modifications for gameplay, such as the Dodge feat bonus and Barbarian Rage adjustments.

Reader's Guide

The Temple of Elemental Evil holds significance as the only computer role-playing game to take place in the Greyhawk campaign setting and the first video game to implement the 3.5 edition rule set. Its turn-based tactical combat was generally praised for being the most faithful representation of the then-current tabletop rules in a video game. However, the game was criticized for stability issues and bugs upon its autumn 2003 release. The plot involves the town of Hommlet, the rise of evil forces, and the Temple of Elemental Evil, with a story that allows players to align with or oppose the Temple's factions. The game's legacy includes its role in adapting complex tabletop mechanics to digital form, despite technical shortcomings.

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